Chapters are divided into four parts - getting started, major design considerations, functional components, and special considerations - and include: introduction predesign planning site selection and design image and appearance classification and separation surveillance and supervision staffing impact security perimeter criminal justice interface functional components and relationships planning and designing to standards expansion master control intake-release general housing special housing health care visiting areas exercise areas programs and services inmate commissary food service laundry areas administration and public areas staff areas storage areas single versus multiple occupancy renovating nonsecure buildings into jails construction and project costs and making a building work. It will be highly useful for anyone involved in the planning, design, and construction of a new jail. This guide “discusses current correctional standards and architectural principles that are important to building a cost-efficient jail to meet a locality’s particular needs” (p. (The layout in the above image isn't optimal, and I found that the dirty serving trays would pile up so I would add an extra sink or another staff member to cover the workload.) With the addition of Random Events to Prison Architect in Alpha 36, it is now worth adding Sprinkler systems to the Kitchen to help counter random kitchen fires.
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